![]() Through this gorgeous environment weaves a clever, charming and puzzling. State of Play's clients include other creative industries including MTV, Miniclip, BBC, ESPN, Fremantle, Mind Candy and Shockwave, and animations for the likes of Oxfam, BBC, Christian Aid and Macmillan. Lumino City is the award winning puzzle adventure crafted entirely by hand out of paper, card, miniature lights, and motors. Lumino city platforms mac#State of Play is known for its predecessor Lume, winner of a Develop Showcase Award, and KAMI, winner of Mac App Store Best of 2013, and a while back released Headspin: Storybookfor iOS platforms, one of Apple’s ‘Best iPad Apps of 2010’. It is headed by artist, designer and animator Luke Whittaker, who works with a small team that includes co-founder Katherine Bidwell, and developer and technician Daniel Fountain. Established in 2008, State of Play’s work has won a number of international awards. Prints, sketches and video from Lumino City were exhibited at UK-based GameCity game festival and the game has been nominated for awards including the 2014 Independent Games Festival's Excellence in Visual Arts award. Three iconic vignettes from the game are available, reproduced on a smooth surface, heavy weight (230 g, 9.5-mil), neutral white, matte paper engineered for accurate color reproduction that provides high contrast and high resolution output, to accurately reflect the artistic strengths of these stunning game images. Lumino city platforms download#Lumino City's sets contend artistically with stop motion animation film precedents like other UK exports such as Wallace and Gromit. and download directly from the official download platform of GOG store and other. The art direction is characterized by a strong chiarascuro lighting effect and photography and video that make incredible use of resolution and in-focus / out-of-focus scenery to enhance gameplay and illustrate the playful yet mysterious tone. The game distinguishes itself from itself from others in the genre by its distinct art style and the sheer quality of its sets and seamless post production adaptation to a digital game. With glue, paper and miniature lights and motors, State of Play Games created a 7 foot tall paper world in a London art studio, building on a rich but altogether too sparse history of physical world game sets pioneered by games like the Neverhood in the mid 90s. Lumino City is a lovingly realized papercraft world where gamers guide a young girl in search of her missing grandfather in a delightful point and click puzzle adventure. ![]()
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